During each player's turn, that player may choose a basic land from outside the game and put it into play. A different way to do it is for each player to open a booster and have that entire booster become their opening hand. Once they added their second booster pack, deck-construction rules reverted to the normal rules for Limited decks, which meant they can modify their deck contents and add more lands as desired, so long it contains at least forty cards. Is the rare you're hoping to open going to help you beat your opponent? Or will you lose the game but still walk away happy with the cards you managed to crack? Mini-Master is great for letting you play with new cards while still keeping the excitement of opening a new booster!Įach time a player wins a match, they get a new booster pack to add to their deck. Because players don't know what cards are in their decks, Mini-Master offers up the same surprises players get when they open a fresh new pack of Magic cards. They then shuffle up and play a game of Magic just like normal. Without looking at the contents, each player opens their pack and adds in three of each basic land ( Plains, Island, Swamp, Mountain, and Forest) (the random Basic land and the marketing card are removed). Each player needs a single booster pack of Magic cards. ![]() Setting up for Mini-Master is very simple. The game was originally invented by Mark Rosewater and Henry Stern before they came to work for Wizards of the Coast. Mini-Master (also known as Pack Wars) is a casual limited Magic: The Gathering format that starts with a single booster pack and fifteen basic lands.
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